| Age | Commit message (Collapse) | Author | Files | Lines |
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adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
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become aware when their sessions expire.
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greyscale square format
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use them while sign tool selected
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correctly, remove accidental inclusion
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filename not showing when first saving a local save
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(best way I could think of)
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correct ServerSaveActivity to call SaveUploaded when doing an instant upload
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is confusing and useless, only needed when you draw gravity walls. I can't figure out how to do a show console quickoption
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(http://powdertoy.co.uk/Discussions/Thread/View.html?Thread=15107)
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shortcut
modify it if you don't like how it looks, but it turned out better than I expected
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tooltips coming next)
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This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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Conflicts:
src/game/GameView.cpp
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