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path: root/src/game/GameModel.cpp
AgeCommit message (Collapse)AuthorFilesLines
2012-09-07Hidden elements in element searchSimon Robertshaw1-0/+5
2012-09-05Correct default toolsSimon Robertshaw1-2/+2
2012-09-05Newtonian gravity field info in HUD (Maybe we could have an arrow to show ↵Simon Robertshaw1-3/+3
direction in future). Fixed #152
2012-09-05Add way of uniquely identifying tools, preserve active menu and tools when ↵Simon Robertshaw1-21/+70
rebuilding menus (fixes #170)
2012-09-01Colour picker and presets for decorationsSimon Robertshaw1-1/+53
2012-08-28Save decorations and gravity field drawing to prefsSimon Robertshaw1-0/+6
2012-08-21Use collapsed saves when using stamp browser, fix memory leak when saving stampsSimon Robertshaw1-1/+1
2012-08-20Clear fire/persistent effects when clearing the simulation, fixes #136Simon Robertshaw1-0/+4
2012-08-20Remove wall frame when loading saves, fixes #103Simon Robertshaw1-0/+1
2012-08-19Fix a few small (a lot of big) memory leaks associated with the stamps browserSimon Robertshaw1-0/+2
2012-08-17Sample tool, fixes #122Simon Robertshaw1-3/+35
2012-08-16Undo/Snapshots, fixes #118Simon Robertshaw1-0/+9
2012-08-14Update gitignore, show votes correctly, fixes #97Simon Robertshaw1-0/+4
2012-08-13Precompile some headers. Fix sconscript to prevent recompiling everythingSimon Robertshaw1-0/+2
2012-08-10Wall brush, fixes #63Simon Robertshaw1-0/+25
2012-08-10Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool ↵Simon Robertshaw1-1/+12
strength (Shift = x10, Ctrl = x0.1)
2012-08-08Do not delete given savefile in GameModel::SetSaveFile, behaviour should be ↵Simon Robertshaw1-1/+0
similar to GameModel::SetSave in terms of managing memory in given pointer
2012-08-05Wall Edge option, fixes #70Simon Robertshaw1-6/+11
2012-08-05Allow 24bits of var for create_part, add tool for tesc. Fixes #72Simon Robertshaw1-0/+4
2012-08-05Added triangle brush, fixes #47Savely Skresanov1-1/+3
2012-08-05Draw gravity zones when using grav wallSimon Robertshaw1-0/+1
2012-08-04Add icons for erase, improve icons for certain walls, fix issue #45Simon Robertshaw1-3/+3
2012-08-03Use plop tool to place single units of an element (Used for Stickman, ↵Simon Robertshaw1-0/+4
Fighter), fixes issue 53
2012-08-03QuickOptions!! #46Simon Robertshaw1-0/+47
2012-08-02Update menus on element change from lua, addresses issue #42Simon Robertshaw1-59/+77
2012-07-29Restart N. Grav when needed (somewhat effects issue #31) and fix shitty ↵Simon Robertshaw1-7/+3
logic when setting paused state on loading save (Fixes issue #34)
2012-07-27Local file browser + some more interesting things like Progress bar UI componentSimon Robertshaw1-0/+28
2012-07-25WIND toolSimon Robertshaw1-0/+1
2012-07-24Integer values for prefs, Default decoration colour, clear decorationSimon Robertshaw1-1/+17
2012-07-21Icons for menu itemsSimon Robertshaw1-1/+1
2012-07-19Special ligh placementSimon Robertshaw1-2/+11
2012-07-18Add descriptions to toolbuttons, add Tooltips to Button, ToolTip event for ↵Simon Robertshaw1-10/+10
Windows
2012-07-18Info tip for changing display modesSimon Robertshaw1-0/+38
2012-07-06Move graphics into seperate folderSimon Robertshaw1-1/+1
2012-06-22Client now provides methods for reading and saving preferences - less ↵Simon Robertshaw1-41/+12
powerful than raw access to Cajun, (no mixed type arrays, for example) but allows other save formats to be used, such as property lists on OS X
2012-06-20Merge branch 'master' of github.com:FacialTurd/PowderToyppSimon Robertshaw1-12/+20
2012-06-20OpenGL canvas for Windows, Notifications for main Game, Update checker in ↵Simon Robertshaw1-0/+33
Client (+ other client triggered events)
2012-06-18Fix stamp and save assignmentSimon Robertshaw1-11/+17
2012-06-18GameModel manages currentSave instanceSimon Robertshaw1-1/+7
2012-06-18Menu frees any added itemsSimon Robertshaw1-4/+0
2012-06-12Correct save reloading, add Vac and NGrav toolsSimon Robertshaw1-2/+2
2012-06-11Saving and loading other flags from GameSave, remove old saveloaderSimon Robertshaw1-4/+18
2012-06-10Change stamp storage to a list, insert new stamps at the begining, 'l' loads ↵Simon Robertshaw1-1/+13
the first stamp or the previously used stamp, 'k' shows the stamp browser
2012-06-09Unify stamp and clipboard placement code, GameSave translation and ↵Simon Robertshaw1-14/+20
transoformation working (not particularly well)
2012-06-09Preview: Wait for save to load before opening, Simulation: Correct block ↵Simon Robertshaw1-6/+2
coords when reading wall data, replace existing particles when placing stamps on top, Game: Clear the simulation when loading a save
2012-06-07Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data ↵Simon Robertshaw1-20/+7
(stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
2012-06-06Saving and loading at position, yuse exceptions for parsing savesSimon Robertshaw1-1/+5
2012-06-05Use a different method for decoding saves with uncompressed object in memory ↵Simon Robertshaw1-21/+25
for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
2012-05-15Move style into ComponentSimon Robertshaw1-1/+0
2012-05-12Stupid gitSimon Robertshaw1-1/+5