| Age | Commit message (Collapse) | Author | Files | Lines |
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top in HUD
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adding debugInfo.push_back(new ElementPopulationDebug(gameModel->GetSimulation())); somewhere in GameController
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become aware when their sessions expire.
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filename not showing when first saving a local save
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shortcut
modify it if you don't like how it looks, but it turned out better than I expected
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Conflicts:
src/game/GameView.cpp
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issue #27
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Client (+ other client triggered events)
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transoformation working (not particularly well)
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(stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
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components (Ctrl+Shift D when DEBUG is defined), fix add sign window logic
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print and tpt.log so they log to the console when it is open
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redirected to tpt.log
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or stamp thumbnail generation, needs thumbnail generator from SaveLoader
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of decorations with ctrl+b, saving and loading of render, display and colour modes for the renderer
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mouse or tick events
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